Creating App Store artwork for Armageddon Wars
This is how I created the main “icon” for Armageddon Wars. The main App Store icon has to be 512×512 pixels, but usually is displayed much smaller, so the image had to look good even scaled down 10...
View ArticleSlowville: std::map
Many people don’t realise how slow the map that comes with the standard template library is. Reciently, did some performance comparisons of std::map versus boost::unordered_map. These are the...
View ArticleAccelerating Software skinning with VFP assembler
I was trying to get my engine perform better on older iDevices. I need to be able to render 18 characters on screen simultaneously, however on the 1st gen iPod touch it takes 63ms to render the scene....
View ArticlePorting a iPhone OpenGL ES Game to OS X
I needed to show a demo of my game to some one who has a Mac, but no iPhone. There are two ways you can do this: Just run the iPhone game via the emulator. This is quite messy because you need to get a...
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